by Laila Panzenhagen
Last Saturday was the start of build season. Build season starts with kickoff, and kickoff is when the team finds out what the theme of this years game will be.
This year the game has a retro video game design with two main challenges and other components to those challenges. The two main challenges are the two switches on each side of the arena, and the scale in the middle. The goal here is to keep the scale and switch in your alliances control for as long as you can. To add to the main challenge you can get boosts which consist of boost, force, and levitate. Force gives you and your alliance control of the switch, scale or both for a limited amount of time. Boost doubles the points for anyone in control of the switch, scale or both, but that doesn't necessarily mean that you get the points. The enemy could get them as well. Lastly, we have levitate which mean at end game you get a free climb. At the end game (last 30 seconds) you have a climb, the rung your robot needs to grab onto is 7ft off the ground. Levitate makes it so only two of your three robots needs to hang on the bar. A successful climb earns you 30 points. No two boosts can be used at the same time.