Contributed by "Jamin" Benjamin Hermon
Build Season is entering the last weeks before BAG DAY, and all Gearhead sub-teams have been hard at work, putting the finishing touches on their respective projects. All progress has been impressive, but special mention goes to the accomplishments of the Build and Controls teams. From what I, a member of the Media team, have seen so far, they’ve made a wiffleball (fuel) launcher with a 7 out of 9 efficiency rate and found a way to mount the robots winch so that it can scale the Airship rope.
The combined efforts of all these teams continues to amaze me, I’m certain that there is even more to what they have accomplished than what I’ve posted here. I’ve talked to the mentor of the Control team, Mr. Rodgers, about what he’s doing, and he said,“We are modifying the controls we used for the prototype, and transferring them to the new robots.” However, they’re still putting the finishing touches on the coding and movement with their “Duct Tape Prototype.” What is this duct tape prototype, you ask? Why, it’s exactly what the name entails.
Members of the team were thrilled to be able to visit Art Adlam and the RAVE CAVE this pre-season to enjoy virtual touring of outer space, the human body, manufacturing plants, and other virtual worlds thanks to Virtual Reality and ESI | IC.IDO. This week before break ended and the game was announced and all the hard work would begin.
The RAVE CAVE is a 501c3 non-profit dedicated to increasing awareness and excitement for Virtual Reality.
Members of the team took their turns interacting with Virtual Reality models of the ISS, manufacturing environments, toured inside the human body, and played VR games. They learned that VR is used professionally to let engineers and designers experience their designs before the products are made. By using VR a designer can "play" with their work and see if it will fit, how users can reach or work with new products, or what can be seen from the operators position. AND it was FUN!!!
The team was able to apply what they learned about VR immediately as the next day, they were able to tour the new Steamworks game field in VR using Mr. Kam's software. 6 weeks before competition, the team was able to walk, fly, and move around the Steamworks field youtu.be/r3IwrBywC7g